The Concert of Europe
1756 and onwards
Nations, Leaders, & Players:
Russian Empire- Empress Elizabeth Petrovna (Henry Wallace)
Kingdom of France- King Louis XV Bourbon (Windjammer)
Kingdom of Prussia- King Friedrick II Hohenzollern (Lumine)
Archduchy of Austria- Empress Maria Theresa Habsburg (TimTurner)
Kingdom of Great Britain- King George II of Hanover (DKrol)
Kingdom of Spain- King Ferdinand VI Bourbon (CMB222)
United Provinces of the Netherlands- Regent Anne of Hanover (GOTfan)
Ottoman Empire- Sultan Osman III (Kalwejt)
Polish-Lithuanian Commonweath- Augustus III (X)
Kingdom of Sweden- Adolf Frederick (YPestis25)
Overview: With Prussia's recent acquisition of Silesia, Europe remains in a state of tension. The great powers continue to jostle for control while the idea of Enlightened Despotism reigns across the continent. With celebrated leaders such as Frederick the Great, Maria Theresa, Louis XV, and George II all looking to expand their empires, whether in the old world or the new, it appears that though the storm of war will once more appear.
This is a time of declining empires seeking to reverse their course and of rising powers seeking to affirm their position. Europe is on the verge of war as new scientific and philosophic ideas seem primed to take the world by storm. How will the powers fare?
The Rules:-The game begins in January 1756. As we predate the historic Diplomatic Revolution, the Great Powers can negotiate and repudiate alliances as they see fit (in the tradition of the stately quadrille), though I am not going to allow any super unrealistic alliances (*cough* Britain+France or Austria+Prussia *cough*), but largely feel free to make your maneuvers as you see fit.
-Each turn will cover 6 months of game time. I intend to have them open for one week so as to give people time to respond.
-I will issue responses for every minor power or unplayed nation.
-Updates will be posted in the main thread. These will contain overall summaries, the state of (public) alliances, deaths, and the economic situation for each power. Nations will be given specific events to respond to each turn as well. There will also be a number of events every turn which could involve international crises, events in non-playable nations, cultural discoveries, and inventions for all players to respond to.
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All communication between members (PMs) must also include me, so I am aware of the state of the game.
-You can send in your orders via PM, or post them publicly. I would prefer people post their public orders so everyone can see, while obviously sending me the secret ones.
-In the event of war, the game will continue on pace (as fighting was so common during this time period). I will open a new thread for wars between players and update it along with the general update for the rest of the game. All war orders should be PMed to me.
-In the event of a ruler's death, the player will be able to continue, so long as the heir is of the same royal house. In the event there is no clear royal heir, sucession wars may occur.
-Failure to send orders for a turn will be the equivalent of the monarch sitting back and doing nothing for that period, meaning nothing good can come from it. Players who miss turns will find their economies weakened and internal dissent on the rise (or perhaps colonies on the revolt
).
-Battles will be calculated by dice rolls. Higher number wins, margin between rolls determines the level of victory. Certain leaders and armies will have slight bonuses or maluses to simulate their quality during the time period. Sizes of the contending forces determines the amount of dice rolled.
-Have fun
This thread is for off-topic discussion, the game rules, questions, and comments.
I intend to have the gameplay thread opening tomorrow, with all of the first turn prompts for each player.