LGC 6.11 Video Games Microtransaction Regulation Act
regulating the business of microtransactions in video games
BE IT ENACTED BY THE GENERAL COURT RESOLVED.
SECTION I: NAME1. This bill may be cited as the Video Games Microtransaction Regulation Act
SECTION II: DEFINITIONS AND FINDINGS1. A microtransaction shall be defined as a consumable virtual item, cosmetic virtual item with no in-game purpose, time savers or in-game currency, usually found as part of certain video games and that can be purchased through the use of real world money
2. Digital video game purchase shall be defined as the purchasing of a video game or other downloadable content, or unlock or the purchase of virtual video game currency digitally through the internet.
3. The Lincoln General Court finds that microtransactions are the video game equivalent to non-fungible tokens, and therefore should be regulated accordingly
4. The Lincoln General Court finds that digital video game purchases are usually not clearly marked and actively try to mislead consumers, which leads to children making large purchases they never intended to do if they knew the real value of what they were doing
SECTION III: REGULATING MICROTRANSACTIONS IN VIDEO GAMES1. Any video games that contain microtransactions according to our definition, shall be subject to the following regulation.
2. Any digital video game purchases with real life currency shall be clearly marked and shall require the manual introduction of a credit card number and a password for every instance an item is purchased.
3. Any digital video game purchases shall not be available on platforms or online stores where the customer of the platform or account is clearly indicated to be a minor OR if the age is not indicated.
SECTION IV: SANCTIONING1. Video game producers and distributors, and third party publishers shall during enactment of the bill whenever there is a violation of the act be subject to a fine of $50,000,000.
SECTION V: ENACTMENT1. This bill shall be enacted 2 weeks after passage
2. Physically distributed video games which have been already printed, manufactured and/or shipped as of the passage of this bill may still be legally sold under the previously standing regulations.