SB25:14: Video Games Ratings Restructuring Act (Passed)
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  SB25:14: Video Games Ratings Restructuring Act (Passed)
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Author Topic: SB25:14: Video Games Ratings Restructuring Act (Passed)  (Read 472 times)
Southern Senator North Carolina Yankee
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« on: August 27, 2020, 12:25:01 AM »
« edited: August 30, 2020, 11:46:42 PM by Southern Senator North Carolina Yankee »

Quote from: Final House Text
Video Games Ratings Restructuring Act
HOUSE BILL


Be it enacted by the House of Representatives and the Senate of the Republic of Atlasia in Congress assembled,

Quote
SECTION I: NAME
1. This bill may be cited as the Video Game Ratings Restructuring Act

SECTION II: DEFINITIONS AND FINDINGS
1. Lootbox shall be defined as a consumable virtual item which can be redeemed to receive a randomized selection of further virtual items, usually found as part of certain video games and that can be purchased through the use of real world money
2. Digital video game purchase shall be defined as the purchasing of a video game or other downloadable content, or unlock or the purchase of virtual video game currency digitally through the internet.
3. The Atlasian Congress finds that loot boxes are the video game equivalent to gambling, and therefore should be regulated accordingly
4. The Atlasian Congress finds that digital video game purchases are usually not clearly marked and actively try to mislead consumers, which leads to children making large purchases they never intended to do if they knew the real value of what they were doing

SECTION III: REGULATING LOOTBOXES
1. Any video games that contain loot boxes that can be bought with real life currency shall be considered as gambling devices, and therefore shall follow the appropiate federal and regional regulations on gambling where these exist.
2. Any digital video game purchases with real life currency shall be clearly marked and shall require the manual introduction of a credit card number and a password for every instance an item is purchased.

SECTION IV: ENACTMENT
1. This bill shall be enacted 2 weeks after passage
2. Physically distributed video games which have been already printed, manufactured and/or shipped as of the passage of this bill may still be legally sold under the previously standing regulations.

People's Regional Senate
Passed 3-2 in the Atlasian Senate Assembled,
 

As Amended:
People's House of Representatives
Passed 6-0-0-3 in the Atlasian House of Representatives Assembled,


A final Vote is now open on the House Amended Senate bill, please vote Aye, Nay or Abstain.
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Southern Senator North Carolina Yankee
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« Reply #1 on: August 27, 2020, 12:26:23 AM »

https://talkelections.org/FORUM/index.php?topic=381881.msg7456251#msg7456251


This is what they changed.
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Esteemed Jimmy
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« Reply #2 on: August 27, 2020, 12:31:10 AM »

Aye
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At-Large Senator LouisvilleThunder
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« Reply #3 on: August 28, 2020, 03:56:37 AM »

Aye
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Devout Centrist
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« Reply #4 on: August 28, 2020, 08:39:16 AM »

Aye
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YE
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« Reply #5 on: August 28, 2020, 08:46:04 AM »

Aye
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Southern Senator North Carolina Yankee
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« Reply #6 on: August 30, 2020, 11:45:10 PM »

Vote on final passage of the Video Games Ratings Restructuring Act:

Aye (4): Devout Centrist, Jimmy, LT, and YE
Nay (0):
Abstain (0):

Didn't Vote (2): NC Yankee and Tack50

This bill has passed the Senate and is sent to the VP/PResident for Executive Action.
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Southern Senator North Carolina Yankee
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« Reply #7 on: August 30, 2020, 11:48:01 PM »

Quote from: Final House Text
Video Games Ratings Restructuring Act
HOUSE BILL


Be it enacted by the House of Representatives and the Senate of the Republic of Atlasia in Congress assembled,

Quote
SECTION I: NAME
1. This bill may be cited as the Video Game Ratings Restructuring Act

SECTION II: DEFINITIONS AND FINDINGS
1. Lootbox shall be defined as a consumable virtual item which can be redeemed to receive a randomized selection of further virtual items, usually found as part of certain video games and that can be purchased through the use of real world money
2. Digital video game purchase shall be defined as the purchasing of a video game or other downloadable content, or unlock or the purchase of virtual video game currency digitally through the internet.
3. The Atlasian Congress finds that loot boxes are the video game equivalent to gambling, and therefore should be regulated accordingly
4. The Atlasian Congress finds that digital video game purchases are usually not clearly marked and actively try to mislead consumers, which leads to children making large purchases they never intended to do if they knew the real value of what they were doing

SECTION III: REGULATING LOOTBOXES
1. Any video games that contain loot boxes that can be bought with real life currency shall be considered as gambling devices, and therefore shall follow the appropiate federal and regional regulations on gambling where these exist.
2. Any digital video game purchases with real life currency shall be clearly marked and shall require the manual introduction of a credit card number and a password for every instance an item is purchased.

SECTION IV: ENACTMENT
1. This bill shall be enacted 2 weeks after passage
2. Physically distributed video games which have been already printed, manufactured and/or shipped as of the passage of this bill may still be legally sold under the previously standing regulations.

People's Regional Senate
Passed 3-2 in the Atlasian Senate Assembled,
 

As Amended:
People's House of Representatives
Passed 6-0-0-3 in the Atlasian House of Representatives Assembled,


People's Regional Senate
Passed 4-0 in the Atlasian Senate Assembled,

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