Office of GM Foucaulf - POLICY AGENDA POSTED (user search)
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  Office of GM Foucaulf - POLICY AGENDA POSTED (search mode)
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Author Topic: Office of GM Foucaulf - POLICY AGENDA POSTED  (Read 5259 times)
Potus
Potus2036
Jr. Member
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Posts: 1,841


« on: July 20, 2015, 01:15:51 PM »

It is extremely important that our game moderation legitimately simulate the effects of legislation on the game. Unemployment, GDP, social unrest, etc. all need to respond to legislation in a realistic way. No Sovietization of the economy and having steady GDP growth.
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Potus
Potus2036
Jr. Member
***
Posts: 1,841


« Reply #1 on: July 20, 2015, 03:41:47 PM »

I think there needs to be a decision over whether this is to be a government sim or an election sim, and, if it's the case that it's a government sim there absolutely has to be balance in the parliament. A major problem with atlasia was the fact that atlas leans left so election were too easy and the senate too warped to have real debates. For a centre leftist there was nothing to do and for a right winger there was no point even trying. So if it's going to be a government sim I think quotas for different political views need to be considered. Elections would be needed to shake things up but there should always be a solid block of both wings to make things challenging.

What about an election sim with an election moderator rather than player voters?
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