Teddy's Diplomacy Thread 01 (user search)
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  Teddy's Diplomacy Thread 01 (search mode)
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Author Topic: Teddy's Diplomacy Thread 01  (Read 8536 times)
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #25 on: June 12, 2011, 08:49:31 PM »

Since I'm now much busier than I was before, someone if they want to can take over the GMing - if no one wants to I could always continue to do so myself.
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Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #26 on: June 15, 2011, 12:19:14 AM »

If there is no opposition I'll willingly hand over the GMship. I've been far to busy as of late.
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Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #27 on: June 21, 2011, 07:56:34 AM »

sorry again for being so away.

I will edit the lead post as the GM wishes if he wishes when he wishes.
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Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #28 on: August 05, 2011, 12:46:59 AM »

I'm posing some things here as I'm deleting a few threads


I'm curious if someone would like to play a variant of diplomacy. There a few in mind I think would work.








GUNBOAT - In this variant, diplomacy is not allowed. This creates a tactical game, and, requires you to communicate using your moves. In order for this variant to work, your identity would have to be secret, and, since no gabbing is allowed, the game moves much quicker, with 2 deadlines a week. This is a "press variant" and can be played on any map.








1898 - This map uses the standard map, but, you start with only one unit. There are two subvariants. Standard means that your 3 national dots (your national centres) are the only ones you can build on, regarldess of which dots you take over prior to the year 1900. The second variant says that whatever dots you take over by the year 1900 (IE the first two years) become your national dots, and you can thus build at them and only them.
http://www.dipwiki.com/images/0/04/1898.gif











Aberration - This map is, in short, a standard map, with some changes. The nations are Eire (Ireland), Hungary, Poland, Ukraine, Byzantium (Greece), Burgundy, Sicily, and Israel. All other standard rules apply.









Ancient (Mediterranean) - This is a 5 player variant (good for faster games, also good for gunboat) in the ancient world. Players are Rome, Carthage, Greece, Egypt, and Syria. I've played this variant, and I consider it one of my favs.









Hundred - 3 player variant, also good for fast and gunboat games. Also recommended. I've played this before, when you are up against equals, a game of Hundred can take a long, long time. The game I played saw the alliances shift every single year. Eventually we all settled on a draw that I proposed Tongue










Imperium - This has always been a curiosity of mine. I've never actually seen it played. There are no home dots, so you can build from any of your dots that are free. There are also special rules about the river etc. I can go into more detail if anyone is interested in playing this variant.












Modern - Another recommended variant. Considering it needs more players, I doubt it'd get off the ground.










Youngstown - Identical explanation to "Modern"









Versailles - Now THIS has to be my single most fav variant. Not only does a player get a "major" nation, but also a randomly assigned "minor" nation as well. We could spice things up if we invite players to also play the minor nations!


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Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #29 on: August 05, 2011, 12:48:43 AM »

Map Variant - Playing on a different map
---4 VOTES---

Press Variant - Gunboat for example
---5 VOTES---

Informational Variant - Crystal Ball for example, or "fog of war" diplomacy etc.
---4 VOTES---

Unit Variant - Addition of airplanes, bombs, etc.
---2 VOTES---

Changing Map Variant - example: http://www.variantbank.org/results/rules/s/seismic.htm
---3 VOTES---

Economic Variant - Nations are given "points" to spend on various things (IE in combo with a unit variant)
---2 VOTES---

Starting Variant - Changes in the starting position of nations (IE 1898)
---3 VOTES---

Other kind of Variant - if you have an idea, list it below.
---0 VOTES---

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