You guys wanna do this? (user search)
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  You guys wanna do this? (search mode)
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Author Topic: You guys wanna do this?  (Read 8255 times)
Smid
Junior Chimp
*****
Posts: 6,151
Australia


« on: January 12, 2010, 05:35:16 PM »

Yes.
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Smid
Junior Chimp
*****
Posts: 6,151
Australia


« Reply #1 on: January 13, 2010, 02:26:07 AM »

Yeah, I should qualify my previous affirmative statement with Hashemite's comment. BK, I think you should work out the rules and then call for registrations - last time it got bogged down in a Constitutional Convention. No one's going to agree on everything when we get into the nitty-gritty of how the game's going to work, and the fine details of what's Constitutional and what isn't is probably more complex than we need to play the game. Take a leaf out of Joe Republic's book with his recent Primary election game - he stated the rules and then looked for players. Likewise Al's Town Hall game - he opened the floor for some general discussion and demographic development, but then he wrote the rules himself and then called for nominations. Antillia has already been fairly well fleshed out - maybe some more details on demographics, but if you're willing to write the rules, we can then register and I think that will work better than getting a list of people interested and then trying to design the game by committee.
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Smid
Junior Chimp
*****
Posts: 6,151
Australia


« Reply #2 on: February 03, 2010, 06:14:38 PM »

Quickly read through the rules and looks like a pretty good game. I'm going to read through it a few more times and, if you don't mind, PM you some suggested adaptations?
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Smid
Junior Chimp
*****
Posts: 6,151
Australia


« Reply #3 on: April 21, 2010, 06:28:07 PM »

If Bacon King doesn't mind, I'd be happy to adjudicate/GM a game of the Coalition Diplomacy. Reading through the rules, it's nowhere near as time consuming as the other Diplo game I'm adjudicating on here and I think I could handle it without too many problems. It wouldn't be a full mock parliament as originally proposed - no Constitution, no rules, no parliamentary debates - simply the Coalition Diplomacy rules as written by David Cohen and referenced by Bacon King, although some of those other things might be able to emerge later.

If there is general assent to that, say so (especially BK - I don't want to step on your toes, you proposed it after all). Meanwhile, Colin can continue to develop the Mock Parliament and Antillia game and we can perhaps progress to something like that down the track. If we start such a game, I'll open a new thread, so input/comment here would be appreciated.
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Smid
Junior Chimp
*****
Posts: 6,151
Australia


« Reply #4 on: April 21, 2010, 06:41:15 PM »

Nobosy's raised an objeciton thus far, and the idea was proposed a while ago.

I'm checking more for objections to me adjudicating (rather than BK) - especially objections from BK or Colin, although I didn't want to leave anyone else out of the loop. I also wanted to reassure people that although these rules aren't very similar to the ones initially proposed, it doesn't preclude switching to something closer resembling a parliament in the future.
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Smid
Junior Chimp
*****
Posts: 6,151
Australia


« Reply #5 on: May 18, 2010, 12:20:28 AM »

Smid, you can do it though I'd also love to as well. I think it would be awesome if we could mesh together Antilia and Coalition Diplomacy; get fifteen people to sign up, randomly select them for party size, then allow them to submit a brief party description fitting in with Antilia's history. You/Me/Colin could have veto power over people's party submissions to make sure there aren't any silly ideas or parties too similar to each other. Or we could come up with the parties and assign them to people. The negotiations to form a government would happen as prescribed in Coalition, and then once one is formed everyone could roleplay a legislative session for a set period (I'd write up the rules beforehand) until there's a new election, which may require rules/roleplaying as well and also be based on how I/whoever, as GM, decides how the coalition and legislation affects each party's vote totals. Then there'd be another round of negotiations for a coalition to be formed, and everything would go 'round again.

This all sounds good. I'm happy to assist in whatever way you consider appropriate. Taking the Coalition Diplomacy rules as they are written is fine - with the fifteen parties, but I think from an Antillian perspective, having fewer parties with specific descriptions is best. If you and/or Hashemite and/or Colin define the relevant parties, people could then decide to join those parties at the start. That's assuming that the emphasis will be on the parliamentary procedure and debate/government sim side of things. If the emphasis is to be the coalition-forming side of things, certainly stick to the rules, because they're well written and easy to understand. Perhaps divide the major parties into factions (for example, the major left-wing party could have populist and progressive factions within it - this would leave more room for negotiations within caucuses, between the factions). In this way, people could join a faction as well as a party, and their positioning within that would lead to the sort of jockeying for position that you see in the Coalition Diplomacy game. The GM could manually set the number of MPs in the faction/sub-faction belonging to each player - this would be a symbol of how influential a player is and players could in this way be rewarded for activity levels and the quality of their debate. These numbers would again be adjusted following elections.

As for the legislative session - I'm happy to help with procedure, I know some of the real life rules regarding that. You could also potentially look at Bills and Acts from real life and introduce those into the Parliament as Bills for Antillia - this would prevent people having to put forward a specific legislative platform and write legislation and would allow people to focus primarily on debate and elections.
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