GM Political Independence Amendment (failed) (user search)
       |           

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 29, 2024, 04:02:45 AM
News: Election Simulator 2.0 Released. Senate/Gubernatorial maps, proportional electoral votes, and more - Read more

  Talk Elections
  Atlas Fantasy Elections
  Atlas Fantasy Government (Moderators: Southern Senator North Carolina Yankee, Lumine)
  GM Political Independence Amendment (failed) (search mode)
Pages: [1]
Author Topic: GM Political Independence Amendment (failed)  (Read 2121 times)
Simfan34
Atlas Icon
*****
Posts: 15,744
United States


Political Matrix
E: 0.90, S: 4.17

« on: July 16, 2014, 12:13:48 PM »
« edited: July 16, 2014, 12:16:50 PM by Simfan34 »

I had a crazy idea a while ago that the GM should be chosen by the leaders of the 2-3 largest parties so as to guarantee that the game's power brokers would have a shared interest in shutting down any backlash against unpopular story lines.

Seeing 2-3 makes me wonder if the way to do this would be to require a supermajority for removal and confirmation. I would also prefer that the GM be appointed independent of presidential terms- much like the Federal Reserve Chairman the post takes after. Not sure if there should be a fixed term, though I'm disinclined.
Logged
Simfan34
Atlas Icon
*****
Posts: 15,744
United States


Political Matrix
E: 0.90, S: 4.17

« Reply #1 on: July 16, 2014, 02:14:09 PM »

So Art. VII, § 2, Cl. 6 would now read:

Quote
You must be logged in to read this quote.

Some of it is pedantism- changing "appoint" to "choose" and removing the "at any time"- to reflect the independence of the post and the gravity of a removal. I'm not sure about the "Gross" part.
Logged
Pages: [1]  
Jump to:  


Login with username, password and session length

Terms of Service - DMCA Agent and Policy - Privacy Policy and Cookies

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Page created in 0.018 seconds with 11 queries.