Diplomacy Variant (user search)
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Author Topic: Diplomacy Variant  (Read 5228 times)
Associate Justice PiT
PiT (The Physicist)
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Posts: 31,270
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« on: January 17, 2010, 02:23:07 AM »
« edited: January 17, 2010, 09:14:05 PM by PiT (The Physicist) »

     I created a new Diplomacy variant, with maps here:





     It is mostly a map variant though. There aren't any major rule changes aside from the presence of bridges, planes, & Sacramento's special condition.
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Associate Justice PiT
PiT (The Physicist)
Atlas Politician
Atlas Superstar
*****
Posts: 31,270
United States


« Reply #1 on: January 17, 2010, 02:39:10 AM »

Perhaps "Bay Aperture" should be called "Golden Gate"?

     That might be wise given that there are nine other sea spaces that include the word "bay" in their names. Tongue
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Associate Justice PiT
PiT (The Physicist)
Atlas Politician
Atlas Superstar
*****
Posts: 31,270
United States


« Reply #2 on: January 17, 2010, 09:15:39 PM »


     I hope you don't mind being unable to move in the first two turns, then. Tongue
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Associate Justice PiT
PiT (The Physicist)
Atlas Politician
Atlas Superstar
*****
Posts: 31,270
United States


« Reply #3 on: January 18, 2010, 05:16:58 AM »

     I see Sacramento's quite the popular power. Tongue
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Associate Justice PiT
PiT (The Physicist)
Atlas Politician
Atlas Superstar
*****
Posts: 31,270
United States


« Reply #4 on: February 05, 2010, 07:23:04 PM »
« Edited: February 05, 2010, 07:26:30 PM by PiT (The Physicist) »


     Same as Modern variant, basically. They can move over both provinces & sea spaces (making them a real bane to stalemate lines). They cannot capture supply centers, but they can blockade them, which causes the center to not count towards the supply center count of the power that owns it as long as it is blockaded. I'm unsure of whether planes will be powerful enough, so I may change it so that the power that owns the blockaded center will have to actually re-enter it afterwards to end the blockade.
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