Summary: It is the year 1861 and the American Civil War has just begun. With the United States in chaos over the issue of slavery, France is looking to create their own empire in Mexico while Prussia looks to expand her power in the German Confederation. While this happens, the United States is fighting it's own civil war with the South fighting for her own independence from the United States and preserve her southern culture while the North fights to hold the Union Together. With the world now in chaos and with the ability that anyone may be able to come out on top, the top dog may be the unexpected one.
Important Characters:
USA President Abraham Lincoln
CSA President Jefferson Davis
CSA General Joseph E. Johnston
CSA General Robert E. Lee
CSA General Thomas Jackson
CSA General Albert Sidney Johnson [Not_Madigan] {Western Theatre}
CSA General James Longstreet [Fairboi]
USA General Ulysses S. Grant [GoTFan]
USA General Tecumseh Sherman
USA General George B. McClellan
French Emperor Napoleon III
Maximilian von Hapsburg [ASPN]
British Queen Victoria I
Rules: A turn lasts 72 Hours and every turn represents 2 weeks. You can give me (Reasonable) orders for your character or country. Here are the other rules:
Diplomacy: This is how much of the game will go in Europe and how both the USA or CSA may be able to win the Civil War. Any actions of Diplomacy, unless conducted with a NPC, will have to have me in the PM conversation. For a NPC, contact me and I will discuss for the NPC.
Manpower/Morale: This is more for the USA and CSA. This is determined by the battles you win and lose. You continuously win battles and expect high Manpower and Morale for every army that you can recruit from. You lose battles constantly and this will go down. It gets low enough and your country will begin to demand for peace. If a European war happens or if the French invasion of Mexico occurs, this will be attributed to them as well.
Sabotage: You can sabotage an enemy army (has to be either Union or Confederate), thus weakening morale for a battle. This can be done via raids on supply lines, an ambush, a early attack on their camp, etc., etc. This must be via PMs to me however and I will do an RNG from 1-50. 1-5 is bad, 6-45 is okay, and 46-50 is excellent and it may determine what the next battle will be like
Campaigns: Campaigns were one of the most important parts of the ACW, as there were many bloody ones such as the Vicksburg Campaign or the Fredericksburg Campaign. A Campaign starts when a Player sends me an order to start it and a Campaign is to last until the next turn. On that turn, the player can then decide whether to end the campaign or continue it. The more successful the campaign, the more changes on the map there will be. Be warned, for if you lose to many battles in a campaign and you are deep within enemy territory, you will surrender and thus it'll be a game over for you.
Battles: These are the most important thing for the game. The ACW was known for truly bloody battles like Shiloh, Gettysburg, and Antietam. A battle happens when a player gives an order to attack another's position and if the player that is being targeted doesn't move/hasn't given an order, a battle will occur. Once a battle occurs, I will do a dice roll from 1-50. 1-25 will have the Defenders win, 26-50 will have the attackers win. Then I will roll a dice from 1-50 again. 1-5 is a Pyhrric Victory, 6-45 is a Major Victory, 46-50 is a Decisive Victory. A Major victory will have a minor effect on the Manpower and Morale of the countries involved, a Decisive Victory will be crippling to the loser while a Pyhrric Victory will be a minor effect for the Loser and have a moderate effect on the winner.
EDIT:
Forgot to add the section for border states/battleground states. The states of KY, MD, DE, and MO are all battleground states between both sides in the war (WV is a part of VA but is extremely pro Union). As in OTL, both MO and MD is considering joining the CSA, so the USA player may have to act fast to keep them loyal. Unless the war goes extremely badly, Delaware will essentially be somewhat loyal to the Union but Kentucky is the main state you need. It has 13 divisions and is the opening to either the Midwest for the CSA or the CSA heartland for the Union. It is a neutral state and anyone who invades it will immediately lose the loyalty of Kentucky. In OTL, the CSA invaded KY, which led to it joining the Union early on. The goal for the Border states is to win as many battles as possible, mainly for the CSA. Win enough and MO, KY, DE, and MD might join you. For WV, the CSA will have to act fast to put them down.
I hope to see each of you join soon!