HB 25-01: Video Game Ratings Restructuring Act (Passed) (user search)
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  HB 25-01: Video Game Ratings Restructuring Act (Passed) (search mode)
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Author Topic: HB 25-01: Video Game Ratings Restructuring Act (Passed)  (Read 2913 times)
Sestak
jk2020
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Posts: 13,294
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« on: July 06, 2020, 08:12:31 PM »
« edited: August 27, 2020, 12:20:52 AM by Southern Senator North Carolina Yankee »

Quote
Video Games Ratings Restructuring Act
HOUSE BILL


Be it enacted by the House of Representatives and the Senate of the Republic of Atlasia in Congress assembled,

Quote
SECTION I: NAME
1. This bill may be cited as the Video Game Ratings Restructuring Act

SECTION II: DEFINITIONS AND FINDINGS
1. Lootbox shall be defined as a consumable virtual item which can be redeemed to receive a randomized selection of further virtual items, usually found as part of certain video games and that can be purchased through the use of real world money
2. Digital video game purchase shall be defined as the purchasing of a video game or other downloadable content, or unlock or the purchase of virtual video game currency digitally through the internet.
3. The Atlasian Congress finds that loot boxes are the video game equivalent to gambling, and therefore should be regulated accordingly
4. The Atlasian Congress finds that digital video game purchases are usually not clearly marked and actively try to mislead consumers, which leads to children making large purchases they never intended to do if they knew the real value of what they were doing

SECTION III: REGULATING LOOTBOXES
1. Any video games that contain loot boxes that can be bought with real life currency shall be considered as gambling devices, and therefore shall follow the appropiate federal and regional regulations on gambling.
2. Any video games that contain loot boxes may not be sold to people under 18 years of age.
3. Any digital video game purchases with real life currency shall be clearly marked and shall require the manual introduction of a credit card number and a password for every instance an item is purchased.

SECTION IV: ENACTMENT
1. This bill shall be enacted 2 weeks after passage
2. Physically distributed video games which have been already printed, manufactured and/or shipped as of the passage of this bill may still be legally sold under the previously standing regulations.

People's Regional Senate
Passed 3-2 in the Atlasian Senate Assembled,
 

Designation: HB 25-01
Sponsor: Ted Bessell
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Sestak
jk2020
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« Reply #1 on: July 06, 2020, 08:12:49 PM »

This needs a sponsor.
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Sestak
jk2020
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Posts: 13,294
Ukraine


« Reply #2 on: July 07, 2020, 10:06:33 AM »

24 hours to object to the Representative Ted Bessell assuming sponsorship.
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Sestak
jk2020
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Posts: 13,294
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« Reply #3 on: July 08, 2020, 11:28:14 AM »

Without objection, the Representative Ted Bessell is recognized as sponsor.
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Sestak
jk2020
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Posts: 13,294
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« Reply #4 on: July 20, 2020, 02:35:11 PM »

Apologies for my absence; will open this now.
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Sestak
jk2020
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Posts: 13,294
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« Reply #5 on: July 20, 2020, 02:38:33 PM »

Quote from: Amendment Offered
Video Games Ratings Restructuring Act
HOUSE BILL


Be it enacted by the House of Representatives and the Senate of the Republic of Atlasia in Congress assembled,

Quote
SECTION I: NAME
1. This bill may be cited as the Video Game Ratings Restructuring Act

SECTION II: DEFINITIONS AND FINDINGS
1. Lootbox shall be defined as a consumable virtual item which can be redeemed to receive a randomized selection of further virtual items, usually found as part of certain video games and that can be purchased through the use of real world money
2. Digital video game purchase shall be defined as the purchasing of a video game or other downloadable content, or unlock or the purchase of virtual video game currency digitally through the internet.
3. The Atlasian Congress finds that loot boxes are the video game equivalent to gambling, and therefore should be regulated accordingly
4. The Atlasian Congress finds that digital video game purchases are usually not clearly marked and actively try to mislead consumers, which leads to children making large purchases they never intended to do if they knew the real value of what they were doing

SECTION III: REGULATING LOOTBOXES
1. Any video games that contain loot boxes that can be bought with real life currency shall be considered as gambling devices, and therefore shall follow the appropiate federal and regional regulations on gambling where these exist.
2. Any video games that contain loot boxes may not be sold to people under 18 years of age.
3 2. Any digital video game purchases with real life currency shall be clearly marked and shall require the manual introduction of a credit card number and a password for every instance an item is purchased.

SECTION IV: ENACTMENT
1. This bill shall be enacted 2 weeks after passage
2. Physically distributed video games which have been already printed, manufactured and/or shipped as of the passage of this bill may still be legally sold under the previously standing regulations.

Amendment from: Rep. Joseph Cao
Sponsor feeback: Hostile
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Sestak
jk2020
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Posts: 13,294
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« Reply #6 on: July 20, 2020, 02:40:37 PM »


Representatives, The Question is on Adoption of the Amendment above.

The question is put forth for a 72 hour vote.
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Sestak
jk2020
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Posts: 13,294
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« Reply #7 on: July 24, 2020, 04:37:41 PM »
« Edited: July 24, 2020, 05:47:28 PM by Ses »

72 hours having passed, the vote is closed.

Speaker          
 
Not Voting
RazzeNot Voting
R. ClintonYea
EnckeYea
GracileYea
Joseph CaoYea
Ted BessellNot Voting
SevenElevenYea
HCPNot Voting

The amendment is ADOPTED by a vote of 5-0.
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Sestak
jk2020
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Posts: 13,294
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« Reply #8 on: July 24, 2020, 05:47:40 PM »

For the record, I didn't vote on the amendment,

Fixed.
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Sestak
jk2020
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Posts: 13,294
Ukraine


« Reply #9 on: July 27, 2020, 12:48:32 AM »


Representatives have 24 hours to object.
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Sestak
jk2020
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Posts: 13,294
Ukraine


« Reply #10 on: August 01, 2020, 03:41:27 PM »

Representatives, The Question is on Passage of the Bill.

The question is put forth for a 72 hour vote.
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