Game of throne game (user search)
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Author Topic: Game of throne game  (Read 836 times)
leonardothered
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« on: January 03, 2018, 10:05:39 AM »

Very interested party here...
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leonardothered
Jr. Member
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Posts: 891
United States


« Reply #1 on: January 05, 2018, 09:13:47 PM »

I think I could possibly manage hosting a game after our Roman one finishes if people were interested?

My idea is quite specific; I could either go into more detail here or start a new thread. I mentioned it on an earlier one; it would have much more politicking less warring, be more small scale, and centre on House Frey!


I had a similar idea that was based almost entirely in king's landing, and based more on court intrigue. I think that could be far more manageable.
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leonardothered
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Posts: 891
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« Reply #2 on: January 07, 2018, 06:37:27 PM »

Upshot to ninepenny kings is it features a pretty decent chunk of the cast from the series; the Lannisters all have a lot to do as well as the Targaryens and basically every principal characters grandfather I other relation. Hoster Tully and the Blackfish especially were a featured in it along with Jon Arryn. Most of Aerys kingsguard were active at this time and there are other major events, such as the Castamere stuff, Kingswood brotherhood, and eventual defiance of duskendale... some other big events but they escape me now...
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leonardothered
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Posts: 891
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« Reply #3 on: January 07, 2018, 06:41:03 PM »
« Edited: January 08, 2018, 07:29:19 PM by leonardothered »

Also depending on when you start, the tragedy of summerhall may not have yet occurred, meaning Aegon the Unlikely and Ser Duncan the tall would be alive, as the ninepenny kings starts just after their deaths iirc

Aerys had some crazy ideas at this time that could also be fun to explore, like raising a new wall north of the old one and claiming the land between... Cheesy



If I hosted another game, it would be Diplomacraft: The North, which I hosted before but some players became inactive. Each player picks a family of the North(or makes a new one) and then manages their own house by creating its members, going pretty deep into statecraft and actual resource management and such as well. Your population grows and decreases, monetary gains increase and decrease, you set up trade routes and such. Each area has its strengths and weaknesses and I pull from a huge table of random events that range from local, like a small rebellion or bandit ring, to global, such as famine or foreign invasion. We were just gearing up for a big Bolton/Stark war when things went awry and the Wildlings were getting pretty uppity as well. I'd want someone to help me run it though, I'm not one for numbers and figuring, so they'd be in charge of updating the various house stats through excel.
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leonardothered
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Posts: 891
United States


« Reply #4 on: January 08, 2018, 07:29:40 PM »

I fixed my image ;}
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