Also depending on when you start, the tragedy of summerhall may not have yet occurred, meaning Aegon the Unlikely and Ser Duncan the tall would be alive, as the ninepenny kings starts just after their deaths iirc
Aerys had some crazy ideas at this time that could also be fun to explore, like raising a new wall north of the old one and claiming the land between...
![Cheesy](https://talkelections.org/FORUM/Smileys/classic/cheesy.gif)
If I hosted another game, it would be Diplomacraft: The North, which I hosted before but some players became inactive. Each player picks a family of the North(or makes a new one) and then manages their own house by creating its members, going pretty deep into statecraft and actual resource management and such as well. Your population grows and decreases, monetary gains increase and decrease, you set up trade routes and such. Each area has its strengths and weaknesses and I pull from a huge table of random events that range from local, like a small rebellion or bandit ring, to global, such as famine or foreign invasion. We were just gearing up for a big Bolton/Stark war when things went awry and the Wildlings were getting pretty uppity as well. I'd want someone to help me run it though, I'm not one for numbers and figuring, so they'd be in charge of updating the various house stats through excel.