It is done! Thus the Welf Emperor finds his death, the pro-Welf side probably won't be left playable unless someone is really interested. Rum is also left open due to the withdrawal of NyIndy.
Two things:
Orders: There were a lot of orders. A LOT. That's a good thing, but many of those were conditional or based on a number of hypothetical scenarios, so it was a bit hard to keep track of them. I really hope I understood what some of those hypothetical scenarios entailed or didn't miss anything, because small decisions and changes could have altered much of what happened.
Nexn Turn: I leave for my trip in a few hours, so to be honest I really don't have the time to leave all of you with Turn 4. Not sure what's the preferrable outcome here (a break or letting the game continue and I update the turn crisis after I return) for the players.
Well, I think the game would be better off having a break until you get back from your trip.