JacksonHitchcock for Atlasian House
Keep Atlasia on the attack vote for Jack
PrefaceI expected some backlash, but I didn't expect this level. It is just a proposal I thought some of you would approve, but it seems like the opposite of that has happened. I will be posting why I think it is a good idea, and how I respond to these criticisms. This was just a proposal and with the backlash that it is received, it will not be apart of my future campaigns, or actions in Congress. I would like to thank many of you for responding to this campaign proposal with your criticisms of it.
So, your first campaign proposal is taking away our right to vote? I see we are off to a good start.
The point is not taking away one's right to a Democratic voice, but it is working towards limiting toxicity and would hopefully help stop some of the pointless bickering that we see all too often in Atlasia over petty things. Shouldn't we give a new system a chance, as it will help lessen the bickering and toxicity in the community? It will also allow for personal machines to be broken up and as Lumine put forth the idea, it will allow for those new players who are active to have a chance against an established campaigner and politician, but still give that person an advantage from the onset. It will allow for a more democratic Atlasia in the end then we have now which is dominated by machine politics, and zombie voters.
Was going to give you highest non-fed preference but not anymore.
Ninja, I'm sorry we can't see eye to eye on this and I hope we can reconcile on a later date, good luck with your future plans!
I was thinking about endorsing this campaign, but taking away individual voting rights kind of defeats the purpose of the entire game.
Scott, as I said to Ninja what you decide, is your decision. While this isn't necessarily taking away voting rights, it does lessen the electoral importance of personal popularity compared to that of political popularity. Now that I see the backlash this proposal has gotten from some of the communities leading members, I won't continue to put forward the idea. However, I do think this is something we could do to lower the amount of arugments and pettiness among our community. It will also work to weaken the machine politics of the simulation while empowering newer members who can win if they produce quality content, and campaign effectively not to mention the fact it replaces any reason to create a sock account.
Nope, not even going to bother preffing you at all now.
Fhtagn, while I don't think this is something we'll see eye to eye on you're a respectable legislator, and I think you've made a great member of Congress. I'm sorry that you see this as a reason to disqualify me from your voting list, but I hope we can reconcile this if we do indeed serve in the House together.
Now, I will note, the concept of GM simulated elections is one that I have heard floated around by certain reform-minded users. It’s not an idea that I personally support, as I think it damages the fabric of the game too much, changing part of what makes it unique and what makes it appealing to the most involved players, and thus decreases the game’s longevity (look at the Elections Games board, where games are sporadic and often don’t last long).
That being said, it may still be an idea worth discussion and debate. Looking forward to hearing your arguments for this.
DeeplyDisturbing, thanks for the input and I do understand some of your concerns. As Lumine has pointed out this will break the backs of the political machines within the community, and wipe out the effect of "Zombie" voters on our elections. My main personal basis is it will lower the number of personal arguments, pettiness, and other things that lead to a more toxic community. So coupling with it being easier for new members to join by destroying the "political machines" of the game as well as increasing the retention of older members, because of it being a less toxic environment.
Withdrawing my endorsement
Until you clarify why you are taking away the right to vote, which is the main point of the game
CSNJC I realize your concerns, but if you look at my reasoning to the other users on this thread, I think you'll see my reasoning to the reform.
The formula could be hacked to the detriment of new players. Ive had like 5 titles and helped write like 150 laws. Under your formula would I really get a +160 (or higher) modifier every time I run for election?
Mr.Reactionary, in the original post it was mentioned (or should have been) the modifiers only pertain to the next election. For the office modifier, it will only account for the most recent office held. I do see your reasoning on how this could be abused, but I firmly believe this system would provide a positive to new players instead of the negative you see.
Yeah, I gotta say that that proposal defeats the whole point of how this works...
MB, I have laid out the reason's I support this earlier, and I will not be proposing this to Congress. This is an improvement to the game I think we can make that will benefit the community as a whole.
An interesting idea, to be sure - and one that has been suggested multiple times before - but Atlasia at its core is designed to be an elections simulator above all else. While this proposal would adhere to that in the truest sense of the phrase, it would also arguably defeat the primary and original purpose for people to participate in the game.
I disagree, Griff, I think it will serve to allow new members a better chance to get involved in the elections. It would also make active campaigns a bigger deal, and focus more on policy, and messaging then the game does now. It will allow for new active campaigners/legislators to have an advantage against someone who while personally popular doesn't campaign or produce legislation.
I agree with everyone here. That proposal would defeat the purpose of Atlasia and what makes it unique compared to other (larger!) government simulators
If the purpose of Atlasia is to win elections, then there are some people who are much, much better than others. We have too many cults of personality and political machines as Lumine mentioned. It will also cut down on the amount of toxicity and pettiness. I have been in many games like Atlasia, most of them use similar methods to that of Atlasia, so I wouldn't say we're unique in that way.