total OT but ofc gaming is much more mature today and is able to represent a much bigger audience, who likes many many many different products, from simple, classical gameplay purism to elaborated world and narratives and ofc, the more complec worldbuilding becomes, the more "reality" becomes part of gaming.
otherwise....using nate silver as kind of an archetype loser of 2016 is ironic, since he was among the most bullish on trump all the time.
It is true that gaming is a very expansive subculture (for lack of a better word), but the money that is spent on video games is still rather concentrated in certain segments of the population. A big part of the impetus behind GamerGate was the gaming press pushing the absurd idea that a middle-aged woman playing Farmville for free on Facebook is somehow just as good a target for gaming products as a young man who pays $50 to buy the latest Call of Duty game, and therefore game developers should stop catering to the latter demographic (which comprises a disproportionate amount of revenue for developers). There's nothing wrong with middle-aged women playing Farmville, but it's obvious why companies are not focusing on them.